Aetherdell

Aetherdell is oft considered a valley of gods, and a cradle of ideas and discovery. Happened upon centuries ago by treasure seekers, stories of the valley reached a neighboring kingdom. Its lord, both militant and philosophical, organized a decades-long expedition to rediscover the site. Little is written of this time other than the concluding decree of Aetherdell’s establishment upon rediscovery.

Aetherdell residents are mostly non-human. Money is not a precursor to enjoy its treasures, merely a desire to learn. It is unsurpassed in its literature and art with collections of lore, languages, and arcane writings awaiting the inquisitive and erudite alike. A single structure towers above, housing countless tombs; rumors suggest further secrets lie beneath the archive.

Nestled within a dense mountain range, surrounded by waterfalls and jagged cliffs, Aetherdell rests atop a rocky expanse in a misted valley. Its natural boundary is further enhanced by alabaster walls. These ornately decorated palisades house scripture, artwork, and other curiosities. They are further defended by watch towers, unique in their artistic and strategic mastery. A tower with massive, reinforced metal doors and portcullises ensures controlled passage.

Beyond this, a lone bridge spans a chasm 200 feet across and twice that deep, connecting to an outer segment where most residents and visitors live. Deep, emerald walls, even higher than their alabaster cousins within, encompass the remainder of the town, halting upon reaching the chasm. A lone outer entrance prevents unwelcome guests.

The city is immaculate, buildings equal parts art and function, adorned in effigies sculpted from manicured botanicals. It is said that one can purchase anything in Aetherdell, if one knows where to look. The market square allows for but a few vendors daily, but the adjoining streets house merchants unable to secure space.

Though Aetherdell certainly presents beautifully, the town doesn’t feel as serene as it looks during daylight hours, though the cramped atmosphere settles once the market subsides. Petty crime is also no stranger in town; while a captain and modest number of guards maintain protection within the main walls, only a few officers and a volunteer residential watch maintain the outer section. Those that fall victim to schemers and opportunists can, come morning, seek refuge and solace in the grand church. Others may satisfy their curiosity at the Seeker’s Lodge, a gathering hall for parties, politics, or other festivities. Theses are frequently led by the great Master of Revels, Duchene Gerard, famed for his adventures, oration, rumors, and charismatic charm.