Tethe'alla

The Webs of Tethe'alla (Columbia, Brazil, === Themes: A collective of Eight spires/communities/septs/webs made up of mainly underground/light sensitive/mountain-side folk (Drow, Cyllinys Goblins (wild magic affected Bats), Dwarves, Burrowlings, Nargajunites (Yuan-ti), etc.,) those who can withstand the light and/or have "adjustments" are the main recievers topside - these are smaller hub-towns/posts with major activity occuring below or in a handful of topside subareas.
 * The Mycorrhizal Enclave (Drow & Goblin), Moontide Triumverate (Dwarf, Yuan-ti, Eladrin), The Twilight Conservatory, & The Cradle of Embers.
 * Environmentalism, burgeoning co-existence, sustainability-focus (underwater farming), Inter-planar study, Conservation vs zealotry.


 * The Witching Wood (Dangerous place), Manaki Islands, Cinnabar Cliffs, Wicklight Vale, The Chained Library (Arcadia #4), Verdant Expanse, Two Fox Keep, Cloudreach Mountains, Calmway Causeway, Moonglow Glade, Nyrian Salt Flats, Nyria, Windsong Chasm, Cendriane, Everbloom, The Murkendraw, Whitespine Highlands, Wyverngale Valley, Inkrima Cave, Twinning-root Fen, Sun-dappled Coast, (20/28)
 * The Sunlit Seas,
 * Mushroom City Capital, mud flats (Mycota)
 * Burial grounds w a dance; bodies are fed to the Great Network (kukurei)
 * Hydenia (Sap focused Spire, floating islands)

What to see in Tethe'alla
Factions

The Gilded Leaf
Located on the far edge of Twinning-root fen, and old dumping ground for the various toxins and failed experiments of the Tsardom, is the headquarters of The Gilded Leaf(ves) resting in the branches of one of the various skyward reaching trees. Highly organized and more than two-hundred years old, they have a singular goal of rooting out exploitation and stopping the continued pollution the Tsardom produces. Some cells, take this creed to a dangerous degree.