Tethe'alla

The Webs of Tethe'alla (Columbia, Brazil, === Themes: A collective of Eight spires/communities/septs/webs made up of mainly underground/light sensitive/mountain-side folk (Drow, Cyllinys Goblins (wild magic affected Bats), Dwarves, Burrowlings, Nargajunites (Yuan-ti), etc.,) those who can withstand the light and/or have "adjustments" are the main recievers topside - these are smaller hub-towns/posts with major activity occuring below or in a handful of topside subareas.
 * The Mycorrhizal Enclave (Drow & Goblin), Moontide Triumverate (Dwarf, Yuan-ti, Eladrin), The Twilight Conservatory, & The Cradle of Embers.
 * Environmentalism, burgeoning co-existence, sustainability-focus (underwater farming), Inter-planar study, Conservation vs zealotry.

Factions
 * The Witching Wood (Dangerous place), Manaki Islands, Cinnabar Cliffs, Wicklight Vale, The Chained Library (Arcadia #4), Verdant Expanse, Two Fox Keep, Cloudreach Mountains, Calmway Causeway, Moonglow Glade, Nyrian Salt Flats, Nyria, Windsong Chasm, Cendriane, Everbloom, The Murkendraw, Whitespine Highlands, Wyverngale Valley, Inkrima Cave, Twinning-root Fen, Sun-dappled Coast, Marradihr, City of Brass, (20/28)
 * The Sunlit Seas,
 * Mushroom City Capital, mud flats (Mycota)
 * Burial grounds w a dance; bodies are fed to the Great Network (kukurei)
 * Hydenia (Sap focused Spire, floating islands)
 * The Withered, a druidic order that believes that complete corruption is the only way to "reset" the world. Created the "Witching Wood" (Colossal trees with crooked fingers, and vibrant red veins.) as well as Rose, The Witch of the Thorn Sanctum.
 * The Garden, an enormous data, surveillance, and espionage focused group whose members range form Flora Major to

Marradihr
Sitting inside the largest mountain in Cyllinys, Mount Marradihr. Founded nearly a millennium ago, the subterranean city is a masterwork of dwarven engineering, brilliant architectural design and peerless craftsmanship. Polished stone tunnels gleam in torchlight and span for miles in every direction within the mountain range, connecting with smaller subterranean settlements under different mountains. The sheer scale of the massive stone columns and arches hewn from the mountain rock usually leaves visitors in slack-jawed awe.

The mines of Marradihr may not have the cutting-edge steam-powered machinery of Gemnackle, but the dwarves have their trade down to an efficient science. Day and night, the mining crews move in shifts, the belts and chains and rail cars move back and forth with their loads. The deep, baritone work songs of the dwarves reverberate through the stone in time with the rise and fall of pickaxes and hammers. The rare outsider permitted to view the larger mining caverns might be overcome with vertigo at the vastness of space under the mountain, walls glittering with gems and precious ores like stars in the night sky. Factions

The Gilded Leaf
Located on the far edge of Twinning-root fen, and old dumping ground for the various toxins and failed experiments of the Tsardom, is the headquarters of The Gilded Leaf(ves) resting in the branches of one of the various skyward reaching trees. Highly organized and more than two-hundred years old, they have a singular goal of rooting out exploitation and stopping the continued pollution the Tsardom produces. Some cells, take this creed to a dangerous degree.