Chapel of the Faithful

blazing storm of color flashes and dances on thecorner of the 12th Canal’s glitziest lane. A persistent illusion depicting the Dice Fox Varasta alternates between two frames: one is of him flashing a winning hand to the viewer with a wink, and the other is of him tossing three dice toward them. The name of the place blazes underneath: Chapel of the Faithful. At the bottom of the red-carpeted steps, a pair of saucy laetine table girls usher you in.

The casino floor awaits past a double door covered in plush purple fabric. Live music blasts an energetic tune from a quartet of horns while scandalously dressed beer-boys raise their trays overhead to dart between tables. Each is dedicated to a distinct combination of game and maximum bet, overseen by dealers and croupiers in costumes resembling burlesque Vinyotian bethelkeepers.

The Machine
A 300-pound curio sits on a pedestal of cinderblocks roped off in the corner. An attendant introduces the game as “Exploding Jackpot.” A player jams a platinum piece into the machine’s friendly slot and pulls the lever on the side. The whirling mechanism inside asks Varasta’s whim. Platinum rains into the tray below if the three symbols displayed by the wheels match when they stop.

Roll a d10. Every time a 10 is rolled, roll another d10. Consult the table for winnings, which are cumulative until you stop rolling. The lowest symbol is the match.

Investigation reveals that the Shamans resent the casino’s ownership of this priceless artifact. They fear that the curio will be irreparably damaged by a frustrated loser, and have fought unsuccessfully for its legal custody for the past eighteen months.

Who's Here

Varasta’s Knucklebones
Roza runs Varasta’s Knucklebones. Each player bets between 1 and 10 pp, with Roza matching each individual bet. The winner takes both bets. The game is played with three 6-sided dice rolled together. Roza rolls first. The players roll next, provided Roza hasn’t automatically won or lost. If both Roza and a player set a point, the higher of the two points wins. If they roll the same point, it’s a push and the player keeps the money they bet.