Vydínnja

 The frigid wind bites at you through several layers of wool. An expanse of powdered plains, a long stretch of gray mountains topped with snow that curls and stretches along the Northern end of the continent cradles a flickering aurora that dances through the night sky. An array of Sledge-Chums ahead offers the promise of comfort, food, and good company; safe for a time from the whipping wind and crawling cold. Welcome to Vydínnja.

The Frozen Reach's grasp stretches where the northern caps of Tethe'alla's Whitespine ends, a natural cradle spanning hundreds of miles before smoothing out on Vydínnja's Eastern plains and coasts. The houses of the arctic and tundran people of the Tsardom lie within this cradle. Harsh winters are only a start of the unique challenges that face those in the Tsardom; Comfort requires ingenuity and cooperation, of which the Tsardom has varying success.

The continent knows the Tsardom for its endless pursuit of change and advancement. Its domain is home to some of the brightest minds, explosive entrepreneurs, and hardiest of Shikari, covering around 280,000 square miles with roughly two and a quarter million individuals call themselves Vynja. A large portion of the Reach is a tough place with tougher inhabitant, with much of the terrain being mountain. Only the Vynja have conquered these mountain, managing to carve out tunnels at different points of the Argos Mountain to make way for shipping towns and trade routes.

This harsh winter is not all that falls under the purview of the Tsardom. Past the Drizzle Plains (or, simply, "the Drizzle") is where the more temperate springs and summers lie, as well as where the hub area of the larger merchant cities rest. Most towns here see roiling squalls at least once a season, and occasional rift breaches along the coast line and ocean depths. \

What to see in Vydínnja
Arbonesse Forest

Argos Mountains (Argosian Longcat), Argos(Vodari; Westara) Burrowlands Crownport (Vodari; Capital) Drizzle Plains Frosva (Vodari) Frozen Reach Haven (Vodari)

Hyperborea
In the farthest point of the mountainous cradle, the lands shifts upward into whipping winds, jagged peaks and permafrost. Hyperborea is Vydínnja's stalwart resting grounds and well defended bastion. This ice flat is a permanently frozen realm with sparse vegetation, but acts as an important lookout. Very little shelters the body from snaking winds and loose rock, but beyond this bastion lies one of Vydínnja's most active rifts -- where leviathans spill into frigid waters and slowly grow braver, brushing against the shore. Meri (city; Vodari) Midnight Depths Orca The Colonies

The Glowing Narrows
This convergence of streams is so named due to the endlessly glowing lichen, moss, and fish that name this tunnel route home. Its glow is brightest during the darkest night of the year when more species of fish (some not native all year round), make their way into the bay of which the Narrows start, all glowing and carrying luminescence to brighten the area.

This display attracts crowds of foreign visitors. Festival sites and markets dot the shore, and the Winter Equinox has become a rare time of communion between native Vynja and visitors coming for the display. To sell to tourists and festival attendees, native fishermen will set up around the bay to catch a fish or two, alongside others such as the Tethe'allan jewelers, or Tenebraen fish breeders make the long journey to this otherwise remote landscape. Ostensibly, the surrounding region is home to nomadic Stuza who patrol the waters often to make sure nothing underhand goes on.

The Pirate Isles The Skerries Tideport Vaelance (Taevara; Vodari; Theocracy based on Erstwhile; fights gainst Tirasil believers) Vale of the Long Night Veraci/Vardi (Second major city; merchant houses) White Forest (Argos Tundra; gateway to astral sea) Xoleni